Snake and rabbit; Run{Rabbit} 2013.
Rabbit and snake models showing rig, joints, and handles.
Rabbit and snake wireframes showing rig, joints, and handles.
Rabbit pose test.
Rabbit wireframe, orthographic view.
Lambert the Shark, surface geometry and handles.
Lambert the Shark; surface geometry and handles (root, tail, jaw).
Lambert the Shark shows some personality and teeth.
Lambert the Shark; mouth, jaw, teeth, and tongue details.
Lambert the Shark x-ray; wireframe, handles, and rig joints.
Lambert orthographic x-ray; skeleton visible with handles. Note inside of mouth.
"Fishlips"; focus on face geometry and expression blendshapes. Hero grimace.
Fishlips roars. Ears and head spines deform based on brow sliders.
Fishlips; maw geometry and profile. Neutral expression.
Fishlips orthographic x-ray showing rigged skeleton joints.
Harpy eagle creature sculpt; Zbrush.
Eagle feet skin detail sculpt; Zbrush.
Eagle feet skin detail sculpt; Zbrush.
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Most characters were made in Maya, but the last few were sculpted in Zbrush. I aim for efficient geometry while maintaining simple yet effective and very expressive rigging. Rigs utilize IK, FK, deformers, clusters, and blendshapes.
© 2012 Alessandra Waste
Updated March 2017.